![]() All trademarks contained herein are the property of their respective owners. ? Added the various V-Ray components in the “Create” menu Īll rights reserved. ? Lens ****yzer tool for generating distortion. ![]() ? Support for dispersion for refractions in VRayMtl Support for camera distortion based on. ? Support for shade maps in the VRayStereoScopic helper ? img2tiledexr tool for mass conversion of textures to tiled OpenEXR files for use with VRayHDRI ? Support for tiled mip-mapped OpenEXR files in VRayHDRI ? VRayDRBucket render element to show which machine rendered a given bucket ? VRayDistanceTex texture to measure the distance to arbitrary polygonal objects ? Filter Generator tool for generating glare maps for VRayLensEffects ? VRayLensEffects render effect for producing realistic glow and glare ? VRayStereoRig that can be used together with the VRayStereoScopic helper to manually define the left and right cameras ? VRayLightSelect render element to hold the (direct) contribution of selected lights ? VRayLightMeter helper for lighting ****ysis ![]() ? VRayExposureControl plugin for proper exposure of perspective and regular camera viewports ? VRayMetaSL material for direct rendering of MetaSL shaders. ? VRa圜arPaint material with advanced metalic flake simulation ? VRayMultiSubTex texture to allow different colors/textures based on surface material IDs and object IDs ![]() V-Ray 2.0 is the next release of the V-Ray rendering engine for 3ds Max. V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs
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