![]() We’ve laid the groundwork for the Lumen dynamic global illumination and reflections system, the Nanite virtualized micropolygon geometry system, and Virtual Shadow Maps (VSM) to support games and experiences running at 60 fps on next-gen consoles and capable PCs, enabling fast-paced competitive games and detailed simulations to run without latency. Support for Apple’s native silicon was also added in experimental format, unfortunately requiring you to build the engine from source. One heavily awaited feature from the 5.1 release “sort of” made it in. Several of the features developed for the Unreal Engine 5 Matrix demo have been incorporated into this release including the dynamic audio system and new AI tools. Some rather fundamental features were added too, such as Large World Coordinates, improved version control integration and On Demand Shader compilation. For a dot release, there are a ton of new features including several improvements to Lumen, Nanite and World Partition support. Just over a month after the preview release Epic Games have released Unreal Engine 5.1.
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